Modders are encouraged to install the Salt and Wind add-on, which retextures KS Hairdos even further, for maximum realism and attractiveness. Players who want to start out as a human character should tack a good skin mod onto the load order in order to improve on what's already there.
The mods were designed to work well with enhanced ENB lighting presets as well, meaning they should look great no matter what.
They're a definite step up from the rather bland and low-res textures included in the original game, and when combined with other body mods, helps transform the character roster. By default, Skyrim's perk system offers far too much ease when it comes to leveling up, and far too little room to customize the character experience.
Ordinator - Perks of Skyrim is one of the most popular perk overhaul mods, primarily due to the way it handles leveling and application of perk points to the skill tree.
Every single perk tree has been reformatted to offer more options for players to build out their character's skill set. This has the added benefit of preventing over-specialization in a particular skill, which may unbalance the game and make it unnecessarily easy. Ordinator is one of the best Skyrim mods that players should install for their next playthrough, if they haven't already.
Like everything else in vanilla Skyrim, eye textures are showing their age, and that can detract considerably from the believability and immersion in the game. Improved Eyes Skyrim overhauls eye textures while working directly with RaceMenu for greater character customization. Every race gets improved eye textures with sharper detail, more exotic colors, and better shine. Some textures are simply an overhaul of existing race-specific eyes, while others have a glint of the supernatural that can give the Dragonborn a sense of inherent magical power.
The Dunmer are generally looked down upon in Skyrim as a troublesome people, but some gamers prefer playing as one to explore the province, regardless. Scarified Dunmer is a mod that overhauls the race to take into account the ritual scarring that takes place within the culture.
The result is a more diverse set of complexions for the Dunmer race, allowing them to stand out more amongst one another.
Players can experiment with different looks to create a highly ritualized Dunmer Dragonborn that looks the part, and fits in well with the surrounding characters. While many of Skyrim's character-related mods focus on the physical aspects of character creation, some go behind the scenes to work their magic on the attributes system. Guide Index. Setting Up.
Notes on Creating Your Custom Asset. Getting the Wearable Ready for Export. Setting up the World Model. Fixing up NIF Files. Turning Your Asset into an Ingame Item. Publishing the Mod. This guide will not be explaining how to create 3D models or textures and will just explain the pipeline of getting your asset into Skyrim and working.
You can find lots of tutorials on how to create 3D assets via Google or on Youtube. If you want to create armor, you can extract default bodies from actors folder, armor from armor folder and weapons from weapons folder respectively. There are plugins for 3dsmax, Blender and Maya. And just like that, the asset is in your 3D software! There are tons of ways to create 3D assets, the most popular and probably the best one is to create a high-poly model in Zbrush or similar, retopo it and use the lower res version ingame.
Be aware that Skyrim supports a number of materials for one asset, so if you want parts of your item to have a different material plan ahead and separate them. Now, when baking normal maps, make sure to set Y- and turn tangent ON.
DDS and maybe open already existing textures. Now, before we skin and export our meshes, for the texture breakdown: Diffuse is your color texture yourtexture. Alpha contains opacity. Alpha channel contains spec map. In Skyrim armor might have two variations for 0 and 1 weight slider, basically a thin and thick figure, armor can also have different female and male versions, plus you need a world model with a collision mesh.
Not to mention variations for races. While the skin modifier is self-explanatory, Dismember modifier is unique to Skyrim and allows you to assign selected polys to a dismember group which will be removed ingame depending on equipment.
Select everything and then select the dismemberment group. You can set up multiple dismemberment groups by clicking on the plus button. NIF file! Select the material, bounding volume and set layer to Clutter. Now navigate to Create — Helpers tab and select NifTools in the drop down menu. Uncheck Allow Transformations. Now you can export it, make sure to check Hidden Nodes and Collision at the export dialogue.
Now that we have our two. On the left there are blocks, on the right your model and under it are block properties.
NiTriShape is your mesh, it contains actual mesh data, material data and in this case dismemberment data. This is the property Skyrim uses for defining the material. Why are we deleting it though? Change them to your own paths. If you navigate to BSLightingShaderProperty and scroll down the Block Details a bit, you can see that you can change the specular color, glossiness and so on.
Now, under it, you might find a property called Has Vertex Colors — yes. World model should be BSFadeNode, so leave it at that. The easiest way is to open other similar item that is already ingame and see what values you should put in. Move up to bhkRigidBody, scroll the properties down a bit, set mass, set both Unknown TimeFactor to 1.
Global Achievements. I'm trying to make my character have very pale and smooth skin, one which looks like an anime character maybe? I want it to look as clean and white as possible. I don't understand English really that well but i think the term for what i'm seeking is Fair Skin.. Also, for these effect on the skin, i should be using a ENB , right?
I've been trying to figure out how for 3 days straight but no success, so, i'm here. Showing 1 - 2 of 2 comments. Uncle64 View Profile View Posts.
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